To diminish the top gamers' accomplishments with claims that time is the primary factor is not only presumptuous, but also harmful to the community - as their efforts and the knowledge they propagated can very much be benefitted from - if you are willing to try and find a way to learn from it. In fact, if choose not to, you only risk developing bad habits that take time undoing - much like in actual real-life sports or when playing an instrument. The top talent of GOI got to where they are exactly by immersing themselves in the practical, except the pool of inputs from which they had to choose was a vast ocean largely unexplored at the time when they were doing it, and you as a potential learner can only benefit from this readily available to you knowledge. It just so happens that a game like Getting Over It involves a fair amount more variables that make simple movement a complex learning process as opposed to less APM intensive speedgames (like NES platformers) whose rudimentary movement consisting of pressing a direction or jumping is already well in your muscle memory - be it from controlling similarly designed games or for simplicity reasons. What cannot be denied is that their hard-earned achievements pave the way for the rest of the community to observe and learn without subjecting ourselves to the same arduous process. Yes, as it coincides, gamers naturally tend to spend many hours on video games they are passionate about, especially the players with the most talent at the top of leaderboards, but it also has to be noted that they are inventors of sorts doing all the hard work that perfecting a speedrun actually entails, which is time consuming. Not only is it bleak and disparaging, but also factually untrue. I am wholly against this type of thinking. All the top fellas and the lifeless speeders didnt get there by immersing themselves in the practical, more just endless grinding and self improvement
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